Marathon concept art by Joseph Cross
Summer 2026

SUMMER
WORKSHOPS

5-day intensive workshops with the artists behind Marathon, Destiny, Dune, Deathloop, and The Creator. Build real projects under direct mentorship.

June 29 to July 10 Arcueil, Paris Very Limited Spots €649 / Workshop · €1,199 Bundle
Workshop 01
01
June 29 to July 3, 2026

World
building

Over 5 days, you'll build your own world from the ground up, drawing directly from Joseph's process on Marathon, Destiny, Dune, Dead Space, and Foundation. Joseph and Simon specialise in character-driven worldbuilding: the factions, silhouettes, uniforms, and equipment that make a universe feel real and inhabited. You'll leave with a personal world project anchored by its core characters and visual language, developed with daily feedback from artists who shaped Marathon at Bungie.

Joseph Cross
Joseph Cross
Ex-Franchise Art Director, Marathon (Bungie)
Destiny · Dune · Dead Space · Ghost in the Shell · Foundation
14 years at Bungie. He coined Marathon's "Graphic Realism", the visual system behind the 2023 reveal that stopped the internet.
ArtStation
Simon Tosovsky
Simon Tosovsky
Concept Artist, Marathon (Bungie)
Total War: Warhammer · Fortnite · Raid: Shadow Legends
Czech concept artist based in London. Joseph pulled him onto Marathon. Also teaches character design in Paris.
ArtStation
Day 1
Joseph opens the week with his process on Marathon. How "graphic realism" became the backbone of the world, and how factions and characters anchored it. Simon launches your assessment exercise and sets your creative brief: the world you'll build this week.
Day 2
You start building your world. Simon works alongside you, guiding your visual research, validation, and early design decisions around faction structure and core silhouettes.
Day 3
Character and faction development. Silhouettes, equipment, uniforms, gear. The elements that make your world feel inhabited. Daily feedback from Simon on your visual language and consistency.
Day 4
Refine your world into a cohesive package. Your characters, their environments, and the visual language all speaking the same dialect. Simon helps you prepare your final presentation.
Day 5
Joseph returns. He reviews every project, critiquing your world, your characters, and your visual choices, then shows you exactly how to elevate them. The same feedback loop he uses on his teams.
Register for Worldbuilding
Workshop 02
02
July 6 to 10, 2026

Prop
Design

Design a complete prop ecosystem for your world. Sheng Lam takes you inside his ideation process. How he turns references into iconic, coherent designs for AAA games and films. You'll leave with a collection of props that tell a story together.

Sheng Lam
Sheng Lam
Concept Artist, ILM, Firewalk Studios
The Creator · Concord · Jusant · Star Citizen
Known online as @8bitwizard. His HanZi series of props built around Chinese typography is a reference in hard-surface design.
ArtStation
Day 1
Inspiration and the creative muscle. Sheng introduces his method: the observing eye vs. the perceiving eye. How everyday objects, food science, and cultural traditions become raw material for design ideas. You pick your world and start gathering references.
Day 2
Extracting design ingredients. Learn to break any reference down into its key components: proportions, shapes, hierarchy. Build your first "recipe list" and start cooking: rearranging ingredients into new prop concepts for your world.
Day 3
Theme combination and art direction. Combine unexpected themes to create something original. The way Blasphemous mixed Spanish folk tradition with dark gothic, or how Sheng turned social media brands into retro audio hardware. Apply this to your prop ecosystem.
Day 4
Time to cook. Scale up your designs, push variations, and learn when to pull back. Sheng covers over-detailing pitfalls, readability hierarchy, and how to maintain consistency across a full collection of props. Refine your strongest pieces.
Day 5
Final presentations. Sheng reviews every project, critiquing your prop ecosystem, your recipe list, and your creative decisions. You leave with a coherent collection and a repeatable ideation process you can apply to any future project.
Register for Prop Design
We provide everything

JUST
SHOW UP

No gear to bring, no setup to worry about. Every desk is fully equipped and ready to go. You just sit down and start creating.

Workstation provided
High-end computer with dual screens at your desk, fully configured and ready.
Wacom tablet provided
Intuos tablet ready at every desk. No need to bring your own.
Software pre-installed
Photoshop and all standard industry tools, already set up for you.
Daily feedback
Direct mentorship from industry professionals every single day.
Final review
Personalized critique of your project from the lead instructor.
30 hours of work
10 AM to 5 PM daily with a 1 hour lunch break. 5 full days.
Location

CONCEPTCORE
SCHOOL

23-25 Avenue Jeanne d'Arc
94110 Arcueil, France
Getting here
RER B, Laplace station. 15 minutes from central Paris.
The space
Professional studio with high-end workstations, dual screens, and Wacom tablets at every desk.
A6a · PORTE D'ORLEANS → MONTROUGE LE CHAPERON VERT GENTILLY ARCUEIL 48.80°N 02.33°E // CONCEPTCORE 23-25 AV. JEANNE D'ARC RER LAPLACE N 0 500 M LOCATION
Pricing

CHOOSE YOUR
WORKSHOP

Each workshop is independent. Register for one, or take the Bundle and save €99.

Workshop 01
Worldbuilding
June 29 to July 3 · Joseph Cross & Simon Tosovsky
649
TTC
20 spots left
  • 5 days, 30 hours of intensive mentorship
  • Workstation + dual screens + Wacom tablet
  • Daily feedback from Simon Tosovsky
  • Final review by Joseph Cross
  • Very limited spots
Register Now
Workshop 02
Prop Design
July 6 to 10 · Sheng Lam
649
TTC
20 spots left
  • 5 days, 30 hours of intensive mentorship
  • Workstation + dual screens + Wacom tablet
  • Daily feedback from Sheng Lam
  • Final project review and critique
  • Very limited spots
Register Now
Save €99
The Bundle
Both Workshops
June 29 to July 10 · All three instructors
12981199
TTC · 10 days · 60 hours
  • Access to BOTH workshops
  • 10 days with Joseph, Simon, and Sheng
  • 60 hours of intensive mentorship
  • Two portfolio projects reviewed
  • Best value, limited availability
Book the Bundle
FAQ

COMMON
QUESTIONS

Do I need to bring my own equipment?

No. We provide everything: high-end computer with dual screens, Wacom Intuos tablet, and all software pre-installed. Just show up.

Can I register for both workshops?

Yes. You can register for each workshop independently, or take the Bundle (€1,199 for both workshops, saving €99).

What skill level is required?

These workshops are open to all skill levels. You should be comfortable working digitally with tools like Photoshop or similar software.

Are meals included?

No. There is a 1-hour lunch break. Arcueil has restaurants and bakeries nearby, and the RER B station area has several options.

What language is the workshop in?

English.

How do I get there?

ConceptCore School is at 23-25 Avenue Jeanne d'Arc, 94110 Arcueil. Take the RER B to Laplace station. 15 minutes from central Paris.

What happens if I need to cancel?

Refund policy is available on the Billetweb event page at the time of purchase.

Will I receive a certificate?

No formal certificate, but you leave with a complete project reviewed by the instructor that you can add directly to your portfolio.

Can my company pay for the workshop?

Yes. Contact info@conceptcore.co for a direct invoice with your company details.

Summer 2026

DON'T
MISS THIS

Two weeks. Three AAA professionals. Your worldbuilding and prop design, built from the ground up with the people who do it for real.

Limited spots. First come, first served